Since I no longer have the original subD mesh of my AC Cobra I decided to create a new car: the BMW Z4.
For this model I used a different modeling technique, laying out splines for the contours and then creating patches from these.
I really like this technique as it gives me much more control than I had using the cross-section method for the Cobra.
Lightwave still doesn't have an easy way to create nice smooth wireframe renderings of subD meshes. Pretty ridiculas...
So these are wireframes of the polygonal cage model, hence they are faceted. If anyone knows a good method please tell me.
After I modeled the Z4, I decided to try to see how quickly I could re-model the Cobra using what I had learned. With some good references material this time, it only took a couple days.
For the rendering competition in CSE 168 I decided to render my cluttered desk. I started by modeling the random things I keep on it. Check out the renderBitch page.
I also did some tests with sky dome renderings. Heres the Stanford dragon. Check out the renderBitch page.
... and my Velouria model. Check out the renderBitch page.
I started modeling the Mormon Temple across the street from my Apt for fun. This is a WIP rendered in renderBitch.