I am currently an associate research scientist in the Rendering Group of Disney Research Zürich, headed by Jan Novák. I obtained my B.Ing. (2000) in computer engineering at Polytechnique Montréal, my M.S. (2007) at the University of Montréal, and my Ph.D. (2014) at the University of Bern. During my master, I worked with Victor Ostroumoukhov at the LIGUM, and my Ph.D advisor was Matthias Zwicker.
Following my bachelor, I was a software developer in the Matrox Video Group from 2000 to 2005, where I worked on the data streaming pipeline, as well as on the end user interface using the Adobe Premiere plugin SDK. Following my master, I was a research assistant of Roger D. Hersch at the EPFL from 2007 to 2009, where I worked on spectral reflectance prediction models.
My current research focuses on production-ready denoising solutions for Monte Carlo rendering, and exploiting deep learning solutions for improving the sampling and reconstruction aspects of physically-based rendering.
You can also find a full list of publications on Google Scholar.